Katherine “Katie” Moses

she/her/hers | Jira Wizard

Education

UC Santa Cruz - Master’s of Science in Games & Playable Media - September 2020 - March 2022

UC Santa Cruz - Bachelor’s of Science in Computer Science: Game Design - September 2016 - June 2020

Skills

Languages: Java, JavaScript, C, C++

Frameworks: Twine, Phaser, p5js, Construct3

Tools: Jira, Slack, Git, Microsoft, Google Suite, Adobe Photoshop, Adobe Premiere Pro, Clip Studio Paint, Loomly

Soft Skills: Conflict resolution. Ability to work under pressure. Excellent time management. Desire to help coworkers in need. Efficient and detail-oriented. Excellent written and verbal communication.

Employment

Associate Producer II - Choices, Pixelberry Studios

April 2022 - Present

  • Managing spreadsheets and tracking milestones

  • Understanding team health and planning for buffer to avoid burnout and crunch

Digital Content Intern - Manticore Games, Core Games

June 2021 - March 2022

  • Managing and writing copy for all social media platforms (Twitter, Facebook, Instagram, TikTok, Discord)

  • Creating promotional plans for events or launches

  • Showcasing community creator work through screenshots, gifs, and videos

  • Creating <1 minute gameplay videos focusing on humor, relatability, & existing TikTok trends

Teaching Assistant - Computational Media, UC Santa Cruz

January 2021 - June 2021

  • Class: Foundations of Video Game Design

  • Create weekly activities and reviews based on lecture material

  • Support and encourage student’s individual goals as game designers

  • Create and lead tutorials on Twine and Construct3

Graduate Student Researcher & Research Assistant - Computational Media, UC Santa Cruz

June 2020 - June 2021

  • Assist on developing an open source narrative design assistant in the Twine engine

  • Conduct research of the existing engine

  • Create and present thorough diagrams and tutorials of Twine

  • Prototyping UI Design of the design assistant through user testing and iteration, focusing on student needs

Resident Assistant - Crown College, UC Santa Cruz

August 2017 - June 2019

  • Create events to foster relationships and help students build a community

  • Collaborate with other RAs to create events both small and large for a varying student body

  • Manage a building budget for the course of a year to appropriately allocate amounts to each event

  • Design monthly posters to promote learning and engage with other students

Projects

Producer - Path to Oshun

  • Led production for a core team of 4 + 3 external collaborators over 3 month period

  • Create a quarterly schedule of tasks to keep game within scope, adjusting throughout the quarter as priorities shift

  • Lead sprint planning meetings and manange team Jira

  • Organize and lead weekly playtests, write research questions, and create note worksheets for team members to fill in during playtest

  • Write promotional content for Steam page, game awards applications, and website

Producer, Writer - Kidgilantes

  • Led production for a core team of 14 + 1 external collaborator over 8 month period

  • Create a project production plan for prototyping, iteration, and polish of the full game

  • Create sprint spreadsheets in Google, plan meetings, and check in with team members regularly

  • Write promotional content for Steam page, website, and in-game material

Producer - Museum of Mechanics: Fishing

  • Led production for a core team of ~15 over a 5 month period

  • Manage the team Jira and customize it to fit the project’s particular needs (ie, creating labels for certain Fishing Games and the department the task belonged to)

  • Create the Technical Design Document, including goals, pipeline processes, and folder naming structures

Producer - KonPon

  • Led pre-production for a core team of 5 over a 3 month period

  • Manage the team Jira, create a production plan, and prioritize tasks as necessary, polish, or stretch for the sake of scope

  • Lead weekly design meetings and take notes

  • Encourage iteration and implementation to ensure pre-production was moving along