Producer, Systems Designer | Unreal Engine 4
May 2021
The Lost Library was a prototype of a cozy book-sorting puzzle game in a mysterious library run by a werewolf. The player would create paths to place the books back in their correct spots, the core gameplay loop was divided in 4 different sections, where each loop would occur several times per level.
For the project, I served as the producer and systems designer. I designed the repair system and assisted in the level design. I also managed a Jira board for the team and documented our progress through diagrams, screenshots, gifs, and videos.