Katherine “Katie” Moses
she/her/hers | Spreadsheet Wizard
Education
UC Santa Cruz - Master’s of Science in Games & Playable Media - September 2020 - March 2022
UC Santa Cruz - Bachelor’s of Science in Computer Science: Game Design - September 2016 - June 2020
Skills
Languages: Java, JavaScript, C, C++
Frameworks: Twine, Phaser, p5js, Construct3, Google Apps Scripts
Tools: Jira, Confluence, Slack, Git, Microsoft, Google Suite, Adobe Photoshop, Adobe Premiere Pro, Clip Studio Paint, Loomly
Soft Skills: Conflict resolution. Ability to work under pressure. Excellent time management. Desire to help coworkers in need. Efficient and detail-oriented. Excellent written and verbal communication.
Employment
Narrative Coordinator - Project ETHOS, 31st Union (2K Games)
April 2024 - Present
Managed Narrative roadmap planning and implementing plan into JIRA sprints.
Clearly defined and documented process for VO, from writing to recording to implementation.
Built narrative localization process and coordinated with external localization team frequently.
Managed multiple scripts including coordinating writing, reviews, and script materials for recording sessions.
Managed assets from recording session to hand off to audio, and maintained file naming conventions across 10k+ files.
Used Google Script Apps to refine every day automation tools for writers, script management, and reports for leadership.
Associate Producer II - Choices, Pixelberry Studios
April 2022 - March 2024
Producer for 6 projects on Choices. Organizing weekly syncs, maintaining project schedule, and working with multiple disciplines.
Assisted organizing localization with external vendors.
Used Scripting tools in Google Suite to create tools for producers, artists, and writers.
Wrote, revised, and tracked reviews for documentation.
Managed live bugs, fixing in-game bugs, and ensured fixes are deployed in the correct priority.
Configured technical aspects of narrative stories, troubleshooted bugs for writers, and created tools to help writers.
Digital Content Intern - Manticore Games, Core Games
June 2021 - March 2022
Managing and writing copy for all social media platforms (Twitter, Facebook, Instagram, TikTok, Discord)
Creating promotional plans for events or launches
Showcasing community creator work through screenshots, gifs, and videos
Creating <1 minute gameplay videos focusing on humor, relatability, & existing TikTok trends
Teaching Assistant - Computational Media, UC Santa Cruz
January 2021 - June 2021
Class: Foundations of Video Game Design
Create weekly activities and reviews based on lecture material
Support and encourage student’s individual goals as game designers
Create and lead tutorials on Twine and Construct3
Graduate Student Researcher & Research Assistant - Computational Media, UC Santa Cruz
June 2020 - June 2021
Assist on developing an open source narrative design assistant in the Twine engine
Conduct research of the existing engine
Create and present thorough diagrams and tutorials of Twine
Prototyping UI Design of the design assistant through user testing and iteration, focusing on student needs
Resident Assistant - Crown College, UC Santa Cruz
August 2017 - June 2019
Create events to foster relationships and help students build a community
Collaborate with other RAs to create events both small and large for a varying student body
Manage a building budget for the course of a year to appropriately allocate amounts to each event
Design monthly posters to promote learning and engage with other students
Projects
Producer - Path to Oshun
Led production for a core team of 4 + 3 external collaborators over 3 month period
Create a quarterly schedule of tasks to keep game within scope, adjusting throughout the quarter as priorities shift
Lead sprint planning meetings and manange team Jira
Organize and lead weekly playtests, write research questions, and create note worksheets for team members to fill in during playtest
Write promotional content for Steam page, game awards applications, and website
Producer, Writer - Kidgilantes
Led production for a core team of 14 + 1 external collaborator over 8 month period
Create a project production plan for prototyping, iteration, and polish of the full game
Create sprint spreadsheets in Google, plan meetings, and check in with team members regularly
Write promotional content for Steam page, website, and in-game material
Producer - Museum of Mechanics: Fishing
Led production for a core team of ~15 over a 5 month period
Manage the team Jira and customize it to fit the project’s particular needs (ie, creating labels for certain Fishing Games and the department the task belonged to)
Create the Technical Design Document, including goals, pipeline processes, and folder naming structures
Producer - KonPon
Led pre-production for a core team of 5 over a 3 month period
Manage the team Jira, create a production plan, and prioritize tasks as necessary, polish, or stretch for the sake of scope
Lead weekly design meetings and take notes
Encourage iteration and implementation to ensure pre-production was moving along