Winter in June
Sole Designer | Twine
March 2020 - June 2020
A game about depression. This game takes a close look at a personal experience, and serves as a commentary on for-profit mental health spaces. It utilizes text transformations, prose, and Twine functions to emphasize feelings of dread, anxiety, and loneliness. The game contains over 18,000 words with varied paths and 2 endings.
Originally titled “Fremont”, this game was drafted for a student project. A year later, I returned to the project with more intention and focus on a curated experience.
Awards
Spring Clean Twine Jam: #1 Best Characters, #2 Best Emotional Impact, #3 Best Descriptions, #3 Overall
UCSC Games Showcase 2020: Impact Award